I’m extremely interested in the Tarot cards and their
significance in Nova. Obviously there is a great deal of mysticism (and
skepticism) surrounding the Tarot, but they seem to be of a higher importance
in the universe presented in the text. They
transcend the realm of divination to the realm of cultural cohesion, pleasure,
and advisor. In the hands of
Tyÿ, the cards are a powerful tool. In
the hands of Sebastian or the twins, the cards are a simple (or perhaps
not-so-simple) game, a sport. And yet
for Mouse, they are something to apprehend, to doubt, to shun.
To be able to look at the mystical side of tarot cards, we must
first look at their origin, which was as a playing
deck of cards around the fifteenth century.
They were used to play games like tarot, tarock, and tarocchi. The Tarot deck held four suits, with pip
cards from one to ten and four face cards in each. It seems most likely that the game played
within Nova is tarocchi, which
is a trick-taking game. The play of a
"hand" in these games focuses on a series of rounds, called tricks,
which are each evaluated to decide a winner or "taker" of that trick. A variation of the trick game is the
trick-and-draw game, which requires players to fill out their hands after every
round.
It wasn’t until the eighteenth century that the cards were
being repurposed by mystics and occultists.
The cards are used to provide insight into the past, present, and
future. Many Tarot readers believe that
the cards tap into an outside spiritual force, while others think the cards
allow them access to a collective subconscious.
Others still believe that Tarot allows them access to their own creative
subconscious. The meanings of each card were
taken from Jean-Baptiste Alliette, better known as the cartomancer Etteilla,
and while there are multiple forms of the Tarot deck available, mentioned
specifically in Nova are the Major
and Minor Arcanas.
With this in mind, we can acknowledge that the meanings for
each card were made up long ago. And
While Lorq trusts the cards and wants his fortune read from them, perhaps this
is why Mouse is so angry when his captain turns to Tyÿ for a reading. Mouse knows the Tarot is a made-up human
construct. They hold no true value in
the real world, and anyone who turns to them is a fool. The Tarot didn’t help his people. Why should it help anyone else’s?
1.
Does the gameplay displayed in the text beg for
an examination of the past, in the cards’ origins or otherwise?
2.
Each Tarot card has both a story and a
meaning. For the Sun card, the story
follows the Fool as he walks in a valley with a small, curious, wondrous child. When the Fool asks him who he is, the child
replies, “I’m you! The new you!” How
might this apply to Mouse? To Lorq? The Sun card represents inner light, but is
it possible that for Nova it
represents transformation as well?
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